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There are rooms where stairs that point up or down lead back to the same starting point, and rooms where four right turns lead you into a completely different area. The simple white walls and thin black lines that make up each room, hallway, and tunnel provide an impeccable distraction-free backdrop for the most complex of ideas. Those puzzles are unlike anything you may have seen before. So it helps that at any point you can instantly jump back to the starting chamber to gather your thoughts and see the sprawling path you've carved through the many puzzles. The path you take through Antichamber is guided by your own curiosity and your own inventiveness. When you encounter a puzzle, you never feel like you were pushed there or that a character forced you. The joy of Antichamber is in discovering things about the world that shock, mystify, and teach. There are no set paths to wander down or a narrative to point you in the right direction. With each puzzle you discover, the map grows larger, while another wall is gradually filled with unsettling but clever sketches and clues that you uncover during your journey.Īside from providing visual feedback on your progress, this starting chamber performs an important task it is the only constant in a journey full of misdirection. It's from this room that you see the many secrets of the game unfold. Instead, you're placed in a small chamber where the walls are covered with the basic first-person controls, and an interactive map points you towards the first puzzle. There's no hand-holding, no drawn-out tutorial section, and no quick-and-easy puzzle to get you started. Part of the charm lies in Antichamber's reluctance-however complex the task-to provide you with anything more than the simplest of instructions. A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.By clicking 'enter', you agree to GameSpot's.Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.
An enormous, seamless non-Euclidean world to explore.Mind-bending challenges that will subvert your expectations at every twist and turn.A deeply psychological experience that will make you question everything you know about how a game works.Antichamber was also supported by the Indie Fund. Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward. Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted.
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